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NeverWinter.... Did you guys know I LOVE D&D?

  • Writer: gimpgamer
    gimpgamer
  • Jul 22, 2016
  • 2 min read

Alright so NeverWinter has been out for quite awhile, yes but there have been so many changes. My boyfriend and I got back into it, and to make sure we learned the important changes we made brand new characters and leveled 0-70 in about 2 weeks. (Since he works till like 6 pm every night and goes in at 9am that's impressive in my opinion.) Our guild is called Active Insanity if anyone is interested in joining us. We love the game and we love the grind, but we don't take it so serious that it's not fun... Our guild is pretty small still, but given the fact that it's really just a few of us actually playing regularly it's hard to get all the materials required.

As for gameplay on NeverWinter, it's fairly easy. When we first played they like buried you in tutorial quests so quick, now they've kind of spread it out. So that's awesome. Also in NeverWinter it's not so much about kill count to level it's about following the quest lines, you get so much more XP by turning in rather than going around killing stuff to farm XP, which I appreciate because it kind of forces you to play through the game not sit in a mob hot spot and just kill.

The controls can be kind of blah, but you can remap them however you want (almost), only part I don't like is the way the points get doled out, but in true D&D it was some what similar (but you had more choices).

There are very few things that you HAVE TO buy with real money, and those are mostly just for convenience, like character slots and bank space. I like the fact that they tied in the R.A. Salvator books as well. It brings it home in my opinion. It's also very good for customizing your Character, from the array of races and the varied classes to the pantheon and homeland choices.

Overall I've decided that NeverWinter on Xbox One is an A, it still has some things I wish they would fix (like the looting, mostly the Need Greed pop ups are HUGE on the screen and cause problems when in Dungeons).


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